A Big Step Forward for Real-Time Concerts and Rehearsals is Latency Reduction. That’s the word heard very often in Band at Hand’s offices. That’s our worst enemy and our main concern from the very first days of the project. Indeed, today latency is one of major limiting factors for true real-time online interaction of musicians. Latency is caused by several factors: signal processing latency on the sending computer, network latency and signal processing latency on the receiving computer.
Band at Hand started as a software solution. We decided to build a universal application to connect musicians regardless of the platform and hardware they’re using. Turned out, it is virtually impossible to provide satisfying processing and transmission of signal based on software with all varieties of hardware and OS configurations of modern computers.